05 September 2024 14:00
#393343 Quote
It is a tale that is virtually videogame folklore at this point, the example of a game that was able to flip things around and solve some fundamental issues which were holding it back from greatness. With the launch of the Reaper of Souls growth for Diablo 4, two years after the 2012 launch of this base-game, the coming of Loot 2.0 and more open Adventure Mode end-game resulted in among the industry's more renowned redemption stories.

The growth, outside of continuing the story's crux, was the entirely new approach taken by the team at Blizzard when it came to the idea of Legendary Items. The rarest of loot. The philosophy was simple, Legendary Items in the form of weapons and gear should not just look cool but also make your character feel powerful. Noticeable buffs that in several cases offered considerable lumps in the demon-melting abilities.Diablo 4 is set to continue this trend, with the team at Blizzard working on implementing hundreds of Legendary Items to the match. A philosophy that is also built around the idea of individuality and power. "The group at Blizzard is presently working on implementing countless Legendary Things into the match."

"What we would like to prevent, entirely, was in Diablo 4 at which there were these Legendaries - mostly left from vanilla - which did not have any added Legendary affixes. It may be something that's more useful to builds across all classes like Stone of Jordan, or something really specific. ''``There's a Barbarian mace that alters your Upheaval to create a fiery subject of effect," Luis continues. "That is an example that affects a very specific Skill, and we can see it getting a build-specific bit for your Barbarian class. But we'll have a mix"

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